The 65th Semi-Annual Word Games Party was held in Berkeley on 16 September 2017.
Theme: Retirement / Social / Security
Name tags: by Mariko Soto and Vynce Montgomery
Wall games:
Acrostic and criss-cross puzzles by Pam Hampton
Nation cryptics by Henri Picciotto and Joshua Kosman (Hot and Trazom)
Mixer: Secure and Insecure, by Jon Zingman and Ann Daniels (Plaid and Iolanthe)
Small group performance game: Un-Phased, by NeilFred Picciotto (Renfield)
Paper-pencil puzzle: Leif the Viking and Leaf the Vegan, by Dean Howard (Shrdlu)
Small group paper-pencil activity: Pass the Word, by Erin Rhode (Colossus)
Pencil-paper game: Secret Stuff, by Andrew Chaikin (Murdoch)
Paper-pencil puzzle: Social Security Words, by Henri Picciotto (Hot)
Whole-room game: Not that one, the other one! by Rick Rubenstein (Rubrick)
Showing posts with label -Equinox 65. Show all posts
Showing posts with label -Equinox 65. Show all posts
Wednesday, September 20, 2017
Tuesday, September 19, 2017
Un-Phased
Un-Phased, a small group performance game from Equinox 65, by NeilFred Picciotto (Renfield)
A cluing and guessing game for groups of 6-8 or so, to be played in three phases. Cluing gets easier in each progressive phase.
With six players: for each round, choose one player to be the guesser; the other five are cluers. Each cluer gets a different constraint sheet. The round will consist of three 30-second phases; each sheet specifies a constraint for each of the three phases. Between rounds, you can shuffle and/or flip over the constraint sheets however you like.
To begin the round, the guesser draws an answer card and holds it up so the cluers can all see it (but the guesser themself cannot see it). Start the timer for Phase One. Cluers give clues in any order, each limited by their own Phase One constraint, which limits their clues to words that begin with one specific letter. After 30 seconds, start the timer over for Phase Two, and now each cluer has one or two more starting letters available for their clue words. Finally, start the timer again for Phase Three, and now each cluer has a total of five starting letters available – in this phase, every letter but "X" is available to some cluer.
Any time the guesser correctly guesses their word, they draw another answer card, and the cluers continue cluing according to the constraints of the current phase. Early on, if you're stuck and cluers are having trouble coming up with more clues under the current constraints, the guesser can draw a second answer card, and maybe come back to the first one in a later phase.
To accommodate more than six players, consider having two players guessing, and/or two cluers using opposite sides of the same constraint sheet.
Answers – 200 word cards that can be printed on 10-per-page business cards such as Avery template 8371. Of course you can also just cut them out of regular paper, but note that you don't want the guesser to be able to see the answer through the sheet.
Constraints – Cut the sheets in half the long way (as indicated) and then fold each sheet in half (as indicated). If you're making multiple sets of sheets, you can do it double-sided by printing the second copy on the backs of the first, and then cut along both the "cut" and "fold" lines; just make sure that you print the backs so that after cutting them out, the opposite sides of each sheet have the same Phase Three letters as each other.
A cluing and guessing game for groups of 6-8 or so, to be played in three phases. Cluing gets easier in each progressive phase.
With six players: for each round, choose one player to be the guesser; the other five are cluers. Each cluer gets a different constraint sheet. The round will consist of three 30-second phases; each sheet specifies a constraint for each of the three phases. Between rounds, you can shuffle and/or flip over the constraint sheets however you like.
To begin the round, the guesser draws an answer card and holds it up so the cluers can all see it (but the guesser themself cannot see it). Start the timer for Phase One. Cluers give clues in any order, each limited by their own Phase One constraint, which limits their clues to words that begin with one specific letter. After 30 seconds, start the timer over for Phase Two, and now each cluer has one or two more starting letters available for their clue words. Finally, start the timer again for Phase Three, and now each cluer has a total of five starting letters available – in this phase, every letter but "X" is available to some cluer.
Any time the guesser correctly guesses their word, they draw another answer card, and the cluers continue cluing according to the constraints of the current phase. Early on, if you're stuck and cluers are having trouble coming up with more clues under the current constraints, the guesser can draw a second answer card, and maybe come back to the first one in a later phase.
To accommodate more than six players, consider having two players guessing, and/or two cluers using opposite sides of the same constraint sheet.
Answers – 200 word cards that can be printed on 10-per-page business cards such as Avery template 8371. Of course you can also just cut them out of regular paper, but note that you don't want the guesser to be able to see the answer through the sheet.
Constraints – Cut the sheets in half the long way (as indicated) and then fold each sheet in half (as indicated). If you're making multiple sets of sheets, you can do it double-sided by printing the second copy on the backs of the first, and then cut along both the "cut" and "fold" lines; just make sure that you print the backs so that after cutting them out, the opposite sides of each sheet have the same Phase Three letters as each other.
Labels:
-Equinox 65,
*performance,
NeilFred Picciotto
Monday, September 18, 2017
Theme Minus One
Theme Minus One, an acrostic wall game from Equinox 65, by Pam Hampton
Instructions
Diagram
Clues
Answers
Instructions
Diagram
Clues
Answers
Sunday, September 17, 2017
Social Security Words
Social Security Words, a paper-pencil puzzle from Equinox 65, by Henri Picciotto (Hot)
If instead of using the digits 0-9 for Social Security Numbers, we used the letters A-Z, it would be extraordinarily lucky to have a Social Security Number that was a word! Even more so if it broke down into three words following the SSN pattern xxx-xx-xxxx. For example: ARC-HE-TYPE.
This is a puzzle based on that idea.
If instead of using the digits 0-9 for Social Security Numbers, we used the letters A-Z, it would be extraordinarily lucky to have a Social Security Number that was a word! Even more so if it broke down into three words following the SSN pattern xxx-xx-xxxx. For example: ARC-HE-TYPE.
This is a puzzle based on that idea.
Saturday, September 16, 2017
Leif the Viking and Leaf the Vegan
Leif the Viking and Leaf the Vegan, a paper-pencil puzzle from Equinox 65, by Dean Howard (Shrdlu)
Friday, July 14, 2017
Thursday, January 12, 2017
Dates
Equinox 64 will be on March 18. 2017. Theme: chess
Equinox 65 will be on Sep 16, 2017
Mark your calendars!
Equinox 65 will be on Sep 16, 2017
Mark your calendars!
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