The 68th Semi-Annual Equinox Word Games Party was held in Berkeley on March 16, 2019.
Theme: 1968
Name tags: as needed for the mixer, by Mariko Soto
Wall games:
Acrostic and crossword by Pam Hampton
Nation cryptics by Henri Picciotto and Joshua Kosman (Hot and Trazom)
Serious Kidding by Dwight Freund (Dandr)
Mixer: Social bingo by Myles Nye (Owler)
Creative game: Nominate! by Ann Daniels and Jon Zingman (Iolanthe and Plaid)
Paper-pencil puzzle: Hair by Debbie Goldstein
Whole-room game: Turn on, tune in, drop out by Rick Rubenstein (Rubrick)
Paper-pencil puzzle: Illustrated cryptic by Craig Hamilton and Joshua Kosman (Crax and Trazom)
Performance game: 1968 Events by NeilFred Picciotto (Renfield)
Showing posts with label -Equinox 68. Show all posts
Showing posts with label -Equinox 68. Show all posts
Saturday, March 16, 2019
Friday, March 15, 2019
Thursday, March 14, 2019
Serious Kidding
A wall game from Equinox 68, by Dwight Freund (Dandr): Serious Kidding.
This puzzle was created to honor the memory of one of our longtime Equinoxers, Barbara Selfridge, who passed away suddenly and unexpectedly a few months ago.
Many of us remember her gentle wit and creative and non-linear approach to puzzle solving. Barbara was among the earliest Equinox attendees, a long-standing member of the Smokey Joe’s weekend morning cryptic crossword group in Berkeley, and a beloved member of the National Puzzlers League. She was also a talented writer and performer, and a good and loyal friend.
The title of the puzzle is a reference to her collection of stories, Serious Kissing, and to Banterweight, her ‘nom’ in the NPL.
—Dwight
This puzzle was created to honor the memory of one of our longtime Equinoxers, Barbara Selfridge, who passed away suddenly and unexpectedly a few months ago.
Many of us remember her gentle wit and creative and non-linear approach to puzzle solving. Barbara was among the earliest Equinox attendees, a long-standing member of the Smokey Joe’s weekend morning cryptic crossword group in Berkeley, and a beloved member of the National Puzzlers League. She was also a talented writer and performer, and a good and loyal friend.
The title of the puzzle is a reference to her collection of stories, Serious Kissing, and to Banterweight, her ‘nom’ in the NPL.
—Dwight
Wednesday, March 13, 2019
Nominate!
A creative game from Equinox 68, by Ann Daniels and Jon Zingman (Iolanthe and Plaid): Nominate!
This game is in memory and honor of Bárbara Selfridge, Banterweight, who loved pass and fold games and loved politics.
Instructions
Names and Offices
Forms
This game is in memory and honor of Bárbara Selfridge, Banterweight, who loved pass and fold games and loved politics.
Instructions
Names and Offices
Forms
Labels:
-Equinox 68,
*creative,
Ann Daniels,
Jon Zingman
Monday, March 11, 2019
Turn on, tune in, drop out
A whole-room game from Equinox 68: Turn on, tune in, drop out by Rick Rubenstein (Rubrick) based on a famous quote by Berkeley’s own non-dropout Timothy Leary.
This game might involve psychedelic drugs… or anything else. It’s a guessing game similar to 20 questions.
You’ll need a piece of paper for writing down guesses and questions and keeping track of points.
I will have some thing written down on this piece of paper. Everyone else turns on by writing down a (wild) guess as to what I might have written down.
We’ll then go around the room. The first person gets to ask one yes/no question about my target thing. For example, “is it bigger than a breadbox?” If it is, then everyone whose guess (the thing they’ve written down) is also bigger than a breadbox gets 1 point. If it’s not, then everyone whose guess isn’t bigger than a breadbox gets 1 point. Essentially, you score points for your thing being similar to the one I have in mind. (If the question doesn’t really apply, or is only kinda sorta true, then no one gets any points.)
I recommend you keep track of the previous questions and whether they were Yes or No.
After this, everyone will have a few seconds to write down a new guess (if they choose), and cross off their old one. This is tuning in. Only your most recent guess is relevant (but you keep the points from all your previous guesses).
This continues around the room until some bold person (who can be anyone, not necessarily person whose turn it is to ask a question) thinks they know what the target thing is. They raise their hand, and then get to make a guess. If they’re right, the round ends, and they get a 10 point bonus. Everyone else who also had the target thing written down (but wasn’t brave or quick enough to raise their hand) gets 5 points. Then the round ends.
If the guesser was wrong, they drop out. They can no longer ask questions or score any points. And the round continues.
We’ll do as many rounds as we have time for (or until we stop having fun).
This game might involve psychedelic drugs… or anything else. It’s a guessing game similar to 20 questions.
You’ll need a piece of paper for writing down guesses and questions and keeping track of points.
I will have some thing written down on this piece of paper. Everyone else turns on by writing down a (wild) guess as to what I might have written down.
We’ll then go around the room. The first person gets to ask one yes/no question about my target thing. For example, “is it bigger than a breadbox?” If it is, then everyone whose guess (the thing they’ve written down) is also bigger than a breadbox gets 1 point. If it’s not, then everyone whose guess isn’t bigger than a breadbox gets 1 point. Essentially, you score points for your thing being similar to the one I have in mind. (If the question doesn’t really apply, or is only kinda sorta true, then no one gets any points.)
I recommend you keep track of the previous questions and whether they were Yes or No.
After this, everyone will have a few seconds to write down a new guess (if they choose), and cross off their old one. This is tuning in. Only your most recent guess is relevant (but you keep the points from all your previous guesses).
This continues around the room until some bold person (who can be anyone, not necessarily person whose turn it is to ask a question) thinks they know what the target thing is. They raise their hand, and then get to make a guess. If they’re right, the round ends, and they get a 10 point bonus. Everyone else who also had the target thing written down (but wasn’t brave or quick enough to raise their hand) gets 5 points. Then the round ends.
If the guesser was wrong, they drop out. They can no longer ask questions or score any points. And the round continues.
We’ll do as many rounds as we have time for (or until we stop having fun).
Illustrated Cryptic
An illustrated cryptic crossword! Paper-pencil puzzle from Equinox 68, by Craig Hamilton and Joshua Kosman (Crax and Trazom)
Labels:
-Equinox 68,
*pp puzzle,
Craig Hamilton,
Joshua Kosman
Sunday, March 10, 2019
1968 Events
1968 Events, a performance game from Equinox 68 by NeilFred Picciotto (Renfield)
Labels:
-Equinox 68,
*performance,
NeilFred Picciotto
Monday, October 1, 2018
Equinox 68 date
The 68th Semi-Annual Equinox Word Games Party will take place on March 16, 2019, in Berkeley.
Theme: 1968!
Theme: 1968!
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