"Like a What?" a creative game from Equinox 61, by Dan Bennett
This is a Dylan-theme-based game that is played like a madlib. A host (preferably someone with at least a passing familiarity with Bob Dylan's most famous works) asks players to supply the indicated words without revealing anything about the "story." One twist different from typical madlibs is that some rhymes are required. The host should be flexible about these: allow loose rhymes, or relax the part-of-speech constraint, or suggest players replace hard-to-rhyme words. Once the work is complete, the host reads (or performs) it back to the rest of the players.
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