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Monday, March 13, 2017

Speed Chess

Speed Chess, a performance game from Equinox 64, by NeilFred Picciotto (Renfield)

Play requires a computer with a screen that can be seen by all; we used a projector.  The game is available on a web page (linked below), but once the page has loaded in your browser, the game can be played while offline – no further internet access is required.

In each round, there are two cluers and two guessers, one each for each of the two teams (Blue and Red).  The guessers stand with their backs to the screen; the cluers and the audience can see the screen.

Each round has nine answer words (or phrases with dictionary nature).  All answer words fit some constraint on their letters – the constraint varies from round to round.  The title of the round (shown at the top) has some letters in boldface type, that are suggestive of the constraint.  The game leader may wish to look at the answer words in advance to understand each round's constraint.  Generally they take one of three forms:
- A specified sequence of letters appearing consecutively.
- Specified consonants that appear in the given order, not consecutively, sometimes anchored to the beginning or end of the word.
- Specified vowels that appear with precisely indicated counts, in any order (e.g. "exactly three E's and one U, in any order, and no other vowels").

Each cluer starts with 30 seconds on their clock, and when their guesser gets a word or they decide to pass, they hit a button to stop their own clock and start the other team's clock – just like a chess clock.  The team that will clue first is indicated on screen; the game leader begins the round, revealing the nine answer words and starting the first team's clock.

The cluer from the Red team, say, picks one of the nine words and gives a clue for it.  The clue must not contain any of the answer words or alternate forms of them, or "rhymes with", etc.  If the Red guesser gets the word (or indeed, any of the current answer words, whether intended for the clue given or not), then the Red cluer hits their button to flip the timer to the Blue team.  The game leader marks the correctly-guessed word in red.

If the Red team's timer runs out, then the Blue team has their remaining time to clue and guess as many of the remaining words as they can until their time runs out or all nine words are guessed.  Then new cluers and guessers step up, the game leader advances to the next round, and it all begins again.

Round 0 is intended as a sample round, used to explain the mechanics; it only has three answer words instead of nine.  Then there are 15 real rounds that can be played.

Additional notes for the game leader

Whenever the background is grey, no timer is running; pressing "space" will give play to the indicated team and start their timer.  When the background is blue or red, that team is cluing and their timer is going.  Pressing "space" again will pause the timer (and go back to grey backgound) – though in practice that shouldn't be needed as normally play will go directly from one team to the other.

The Blue team's clock button is the letter "Z", the Red team's clock button is "/", the "slash" character – at opposite sides of the bottom row of the keyboard.  Alternatively, the game leader can use the letter "B" (in the middle of the bottom row) to flip to the other team at any time.

Clicking a word while the background is red or blue will award that word to the other team – normally done immediately after that other team has flipped the clock.  In case you accidentally award a word to the wrong team or award the wrong word or whatever, clicking the same word again will cycle through red, blue, white (still available to be guessed) or grey (disqualified, e.g. the cluer used a part of the word in their clue) – so just keep clicking until you get what you need.

Pressing left- and right-arrow (cursor keys on the keyboard) will move back and forward through rounds 0 through 15.

Pressing plus and minus before beginning a round will increase and decrease the timer time limit.  30 seconds seemed perhaps too short – we only had all nine words successfully clued/guessed in one  of the fifteen rounds, so maybe try longer.  Also note that if you press command-plus and command-minus to adjust the font size (which may be necessary depending on projector resolution), then the time limit will adjust as well; just press minus or plus to get it back to where you want.
 
Links

The game can be played at 

Optionally, you can setup a second screen that's visible to the guessers, showing only the round title, without the answer words of course.  Again, left- and right-arrow keys move forward and back through the rounds.  The guessers' screen is at 



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